The Basics of Backgammon Game Plans – Part 2
As we have dicussed in the last article, Backgammon is a casino game of skill and good luck. The aim is to move your chips carefully around the board to your inner board while at the same time your opposition moves their chips toward their inside board in the opposite direction. With competing player checkers heading in opposite directions there is bound to be conflict and the need for particular tactics at specific instances. Here are the two final Backgammon techniques to finish off your game.
The Priming Game Plan
If the purpose of the blocking strategy is to hamper the opponents ability to move their pieces, the Priming Game strategy is to completely block any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a battered position if she ever tries to leave the wall. The trap of the prime can be established anyplace between point two and point 11 in your game board. Once you’ve successfully assembled the prime to stop the activity of the opponent, your competitor doesn’t even get a chance to roll the dice, and you move your pieces and toss the dice again. You’ll win the game for sure.
The Back Game Plan
The aims of the Back Game plan and the Blocking Game plan are similar – to hinder your competitor’s positions in hope to improve your odds of succeeding, however the Back Game plan relies on different tactics to do that. The Back Game plan is generally utilized when you are far behind your competitor. To play Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more complex than others to employ in Backgammon because it requires careful movement of your chips and how the pieces are moved is partly the result of the dice toss.
You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.