The Essential Details of Backgammon Game Plans – Part 2

[ English ]

As we have dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to move your checkers carefully around the board to your inside board and at the same time your opposing player shifts their pieces toward their inside board in the opposite direction. With competing player pieces heading in opposite directions there is bound to be conflict and the requirement for specific strategies at specific instances. Here are the 2 final Backgammon tactics to round out your game.

The Priming Game Strategy

If the aim of the blocking plan is to hamper the opponents ability to move their pieces, the Priming Game plan is to completely barricade any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a bad position if she ever attempts to leave the wall. The ambush of the prime can be established anywhere between point two and point eleven in your board. As soon as you have successfully constructed the prime to stop the activity of the opponent, the opponent does not even get to roll the dice, and you shift your chips and roll the dice again. You will be a winner for sure.

The Back Game Technique

The goals of the Back Game plan and the Blocking Game strategy are similar – to harm your competitor’s positions hoping to better your chances of succeeding, but the Back Game plan uses different tactics to do that. The Back Game strategy is generally used when you are far behind your competitor. To participate in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more complex than others to use in Backgammon seeing as it needs careful movement of your checkers and how the pieces are moved is partially the outcome of the dice toss.

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