The Essential Details of Backgammon Game Plans – Part 2

[ English ]

As we have dicussed in the previous article, Backgammon is a game of skill and luck. The aim is to move your checkers safely around the board to your home board while at the same time your opposing player moves their chips toward their home board in the opposing direction. With competing player chips heading in opposite directions there is bound to be conflict and the need for particular techniques at specific instances. Here are the two final Backgammon plans to complete your game.

The Priming Game Plan

If the goal of the blocking plan is to hamper the opponents ability to move his chips, the Priming Game strategy is to absolutely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a battered position if he/she at all attempts to escape the wall. The ambush of the prime can be built anywhere between point two and point 11 in your game board. After you’ve successfully assembled the prime to stop the movement of the competitor, the opponent does not even get a chance to roll the dice, and you move your pieces and roll the dice again. You will win the game for sure.

The Back Game Plan

The objectives of the Back Game plan and the Blocking Game plan are very similar – to harm your competitor’s positions in hope to improve your odds of winning, however the Back Game strategy relies on seperate tactics to achieve that. The Back Game technique is commonly utilized when you’re far behind your opponent. To play Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to play in Backgammon because it requires careful movement of your chips and how the chips are moved is partially the outcome of the dice toss.

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