The Basics of Backgammon Game Plans – Part 2
As we have dicussed in the last article, Backgammon is a casino game of skill and luck. The aim is to move your checkers safely around the game board to your inner board and at the same time your opposing player moves their chips toward their inside board in the opposite direction. With competing player checkers shifting in opposite directions there is going to be conflict and the need for particular strategies at specific times. Here are the 2 final Backgammon strategies to round out your game.
The Priming Game Plan
If the aim of the blocking tactic is to slow down the opponent to move her pieces, the Priming Game strategy is to completely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a bad position if he/she at all attempts to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your half of the board. As soon as you have successfully constructed the prime to prevent the movement of your competitor, your opponent does not even get a chance to toss the dice, and you shift your checkers and toss the dice again. You’ll be a winner for sure.
The Back Game Technique
The aims of the Back Game technique and the Blocking Game technique are similar – to hinder your opponent’s positions with hope to boost your chances of winning, however the Back Game technique uses different tactics to achieve that. The Back Game plan is commonly used when you’re far behind your competitor. To compete in Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to play in Backgammon seeing as it requires careful movement of your pieces and how the pieces are moved is partly the result of the dice roll.
You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.