The Essential Details of Backgammon Game Plans – Part 2
As we have dicussed in the last article, Backgammon is a game of skill and luck. The aim is to shift your pieces carefully around the board to your home board and at the same time your opposition moves their chips toward their inner board in the opposing direction. With competing player chips heading in opposite directions there is bound to be conflict and the need for particular tactics at specific instances. Here are the two final Backgammon strategies to round out your game.
The Priming Game Plan
If the purpose of the blocking tactic is to slow down the opponent to move their pieces, the Priming Game plan is to absolutely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a bad position if she at all tries to escape the wall. The ambush of the prime can be built anywhere between point 2 and point eleven in your half of the board. As soon as you’ve successfully built the prime to prevent the activity of your competitor, your competitor doesn’t even get a chance to roll the dice, that means you shift your pieces and roll the dice again. You will be a winner for sure.
The Back Game Tactic
The aims of the Back Game strategy and the Blocking Game technique are very similar – to harm your opponent’s positions with hope to better your odds of winning, but the Back Game strategy relies on seperate tactics to do that. The Back Game plan is generally employed when you are far behind your competitor. To play Backgammon with this plan, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more complex than others to use in Backgammon because it requires careful movement of your checkers and how the checkers are moved is partially the result of the dice roll.
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