The Basics of Backgammon Game Plans – Part 2

[ English ]

As we dicussed in the previous article, Backgammon is a casino game of talent and good luck. The aim is to shift your pieces safely around the board to your home board while at the same time your opponent moves their chips toward their inside board in the opposing direction. With competing player checkers heading in opposite directions there is bound to be conflict and the need for particular tactics at particular instances. Here are the last two Backgammon plans to complete your game.

The Priming Game Plan

If the purpose of the blocking plan is to hamper the opponents ability to move his pieces, the Priming Game plan is to completely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a damaged position if he/she ever attempts to escape the wall. The trap of the prime can be built anywhere between point two and point eleven in your board. After you have successfully constructed the prime to stop the activity of the opponent, your competitor doesn’t even get to toss the dice, and you shift your pieces and toss the dice again. You will win the game for sure.

The Back Game Technique

The objectives of the Back Game tactic and the Blocking Game strategy are very similar – to hurt your competitor’s positions in hope to boost your chances of winning, but the Back Game technique utilizes seperate techniques to do that. The Back Game tactic is generally used when you’re far behind your competitor. To compete in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to employ in Backgammon because it needs careful movement of your checkers and how the checkers are relocated is partially the result of the dice toss.

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