The Essential Facts of Backgammon Game Plans – Part 2

As we dicussed in the last article, Backgammon is a casino game of skill and pure luck. The aim is to shift your checkers carefully around the board to your home board while at the same time your opponent moves their checkers toward their home board in the opposite direction. With competing player checkers moving in opposing directions there is bound to be conflict and the need for particular strategies at particular instances. Here are the last 2 Backgammon strategies to complete your game.

The Priming Game Plan

If the goal of the blocking tactic is to slow down the opponent to shift his chips, the Priming Game strategy is to absolutely block any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a bad position if he at all attempts to escape the wall. The ambush of the prime can be established anyplace between point 2 and point eleven in your board. As soon as you have successfully assembled the prime to block the movement of the opponent, the competitor doesn’t even get to roll the dice, that means you move your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Strategy

The aims of the Back Game plan and the Blocking Game tactic are very similar – to hurt your opponent’s positions with hope to improve your odds of succeeding, however the Back Game tactic utilizes alternate tactics to achieve that. The Back Game plan is commonly used when you are far behind your competitor. To participate in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to use in Backgammon seeing as it needs careful movement of your pieces and how the pieces are moved is partially the result of the dice roll.

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