The Essential Details of Backgammon Game Plans – Part 2
As we have dicussed in the previous article, Backgammon is a game of ability and pure luck. The goal is to shift your chips carefully around the board to your inside board while at the same time your opponent shifts their pieces toward their inside board in the opposite direction. With competing player checkers moving in opposite directions there is bound to be conflict and the need for particular tactics at specific instances. Here are the 2 final Backgammon strategies to finish off your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game tactic is to absolutely barricade any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a bad position if she ever tries to leave the wall. The trap of the prime can be built anywhere between point 2 and point eleven in your board. Once you have successfully built the prime to prevent the movement of your competitor, your opponent does not even get to toss the dice, and you move your chips and roll the dice yet again. You will be a winner for sure.
The Back Game Tactic
The goals of the Back Game plan and the Blocking Game tactic are very similar – to harm your competitor’s positions hoping to improve your odds of winning, but the Back Game technique utilizes alternate techniques to achieve that. The Back Game strategy is frequently used when you’re far behind your opponent. To play Backgammon with this technique, you need to hold two or more points in table, and to hit a blot late in the game. This tactic is more complex than others to employ in Backgammon because it requires careful movement of your pieces and how the checkers are relocated is partially the outcome of the dice roll.
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