The Basics of Backgammon Tactics – Part Two
As we dicussed in the last article, Backgammon is a game of talent and pure luck. The aim is to shift your chips carefully around the board to your inside board and at the same time your opposition moves their checkers toward their inside board in the opposing direction. With competing player checkers heading in opposing directions there is going to be conflict and the need for specific techniques at specific times. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Strategy
If the goal of the blocking plan is to hamper the opponents ability to shift his chips, the Priming Game plan is to completely block any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a battered position if she at all tries to leave the wall. The ambush of the prime can be setup anyplace between point two and point 11 in your board. Once you have successfully built the prime to prevent the activity of your competitor, your competitor doesn’t even get to toss the dice, that means you move your checkers and toss the dice yet again. You’ll be a winner for sure.
The Back Game Tactic
The aims of the Back Game tactic and the Blocking Game plan are similar – to hurt your opponent’s positions in hope to better your chances of winning, but the Back Game tactic uses alternate tactics to achieve that. The Back Game plan is generally utilized when you’re far behind your competitor. To play Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to play in Backgammon seeing as it requires careful movement of your chips and how the chips are moved is partially the result of the dice roll.
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