The Essential Facts of Backgammon Game Plans – Part Two
As we dicussed in the last article, Backgammon is a casino game of skill and luck. The aim is to shift your pieces safely around the board to your home board and at the same time your opposition moves their checkers toward their home board in the opposite direction. With competing player chips moving in opposite directions there is going to be conflict and the requirement for specific strategies at particular times. Here are the two final Backgammon tactics to complete your game.
The Priming Game Tactic
If the aim of the blocking tactic is to slow down the opponent to move his chips, the Priming Game plan is to absolutely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a bad position if he/she ever tries to leave the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your game board. After you have successfully constructed the prime to block the activity of your competitor, your opponent doesn’t even get a chance to roll the dice, that means you shift your checkers and toss the dice again. You will be a winner for sure.
The Back Game Strategy
The aims of the Back Game plan and the Blocking Game technique are very similar – to harm your competitor’s positions in hope to boost your odds of winning, but the Back Game technique relies on alternate tactics to do that. The Back Game plan is frequently employed when you’re far behind your competitor. To play Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to use in Backgammon because it needs careful movement of your chips and how the checkers are relocated is partly the result of the dice roll.
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