The Basics of Backgammon Game Plans – Part 2

[ English ]

As we have dicussed in the previous article, Backgammon is a casino game of ability and good luck. The aim is to move your pieces carefully around the game board to your home board and at the same time your opposing player moves their chips toward their home board in the opposite direction. With opposing player chips heading in opposite directions there is bound to be conflict and the need for specific strategies at particular instances. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Plan

If the purpose of the blocking tactic is to hamper the opponents ability to shift his checkers, the Priming Game tactic is to completely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a damaged position if she ever attempts to leave the wall. The trap of the prime can be setup anyplace between point 2 and point eleven in your board. After you’ve successfully assembled the prime to stop the activity of the competitor, the opponent does not even get to toss the dice, and you move your checkers and toss the dice again. You will win the game for sure.

The Back Game Technique

The aims of the Back Game technique and the Blocking Game tactic are very similar – to hurt your competitor’s positions hoping to boost your odds of winning, however the Back Game strategy uses alternate techniques to do that. The Back Game tactic is generally utilized when you’re far behind your competitor. To play Backgammon with this technique, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to play in Backgammon because it requires careful movement of your pieces and how the chips are relocated is partially the result of the dice toss.

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