The Essential Details of Backgammon Tactics – Part 2
As we dicussed in the last article, Backgammon is a game of skill and luck. The aim is to shift your pieces safely around the game board to your inside board and at the same time your opponent moves their chips toward their inner board in the opposite direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the requirement for specific strategies at particular instances. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking strategy is to slow down the opponent to shift her pieces, the Priming Game plan is to completely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a battered position if she at all tries to leave the wall. The ambush of the prime can be built anywhere between point two and point 11 in your half of the board. After you have successfully constructed the prime to block the activity of the opponent, your competitor doesn’t even get a chance to roll the dice, and you move your checkers and roll the dice yet again. You’ll be a winner for sure.
The Back Game Tactic
The goals of the Back Game technique and the Blocking Game technique are similar – to harm your competitor’s positions with hope to boost your odds of winning, however the Back Game tactic relies on seperate techniques to achieve that. The Back Game tactic is often employed when you’re far behind your opponent. To compete in Backgammon with this tactic, you need to hold two or more points in table, and to hit a blot late in the game. This technique is more complex than others to employ in Backgammon because it needs careful movement of your checkers and how the chips are moved is partly the result of the dice roll.
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